How do I add Hats (WITHOUT USING HATLOADER)
Worms 4 and Ultimate Mayhem tweaking mods :: 3D PC games // Tweaking that we major in :: Worms 4 mayhem :: Support
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How do I add Hats (WITHOUT USING HATLOADER)
I want to add Hats and Glasses and other attachments WITHOUT USING THE HATLOADER.
I CAN add the attatchments to the menu and everything, but I don't know how to find the model name...
here's what I've got:
<XStringResourceDetails id="FETXT.Hat.HatEgyptian2">
<Value>Egyptian White</Value>
<Name>FETXT.Hat.HatEgyptian2</Name>
<Flags>64</Flags>
</XStringResourceDetails>
<XContainerResourceDetails id="WXFE.A.Hat.HatEgyptian2">
<Value href="WXFE.A.Hat.HatEgyptian2-0"/>
<Name>WXFE.A.Hat.HatEgyptian2</Name>
<Flags>81</Flags>
</XContainerResourceDetails>
<WXFE_WormAttachments id="WXFE.A.Hat.HatEgyptian2-0">
<MeshID>??????</MeshID> <<<<< WHAT DO I PUT HERE????
<FrontEndMeshID/>
<MeshTextNameID>FETXT.Hat.HatEgyptian2</MeshTextNameID>
<Glasses>true</Glasses>
<Tash>true</Tash>
<Type>0</Type>
<Offsets href="WXFE.A.Hat.HatEgyptian2-1"/>
<FrontEndOffsets href="WXFE.A.Hat.HatEgyptian2-2"/>
<Lock>Lock.Hat.HatEgyptian2</Lock>
<Eyebrow>false</Eyebrow>
</WXFE_WormAttachments>
<WXFE_AttachmentOffsets id="WXFE.A.Hat.HatEgyptian2-1">
<PositionOffset x="0" y="-5" z="0"/>
<OrientationOffset x="0" y="0" z="0"/>
<ScaleOffset x="0.5" y="0.5" z="0.5"/>
</WXFE_AttachmentOffsets>
<WXFE_AttachmentOffsets id="WXFE.A.Hat.HatEgyptian2-2">
<PositionOffset x="0" y="-6.5" z="0"/>
<OrientationOffset x="0" y="0" z="0"/>
<ScaleOffset x="1.3" y="1.3" z="1.3"/>
</WXFE_AttachmentOffsets></xomObjects>
When I use the hatloader it places something like: D06_05, but I want to add stuff that the hatloader doesn't support.
Anybody know how this works???
I CAN add the attatchments to the menu and everything, but I don't know how to find the model name...
here's what I've got:
<XStringResourceDetails id="FETXT.Hat.HatEgyptian2">
<Value>Egyptian White</Value>
<Name>FETXT.Hat.HatEgyptian2</Name>
<Flags>64</Flags>
</XStringResourceDetails>
<XContainerResourceDetails id="WXFE.A.Hat.HatEgyptian2">
<Value href="WXFE.A.Hat.HatEgyptian2-0"/>
<Name>WXFE.A.Hat.HatEgyptian2</Name>
<Flags>81</Flags>
</XContainerResourceDetails>
<WXFE_WormAttachments id="WXFE.A.Hat.HatEgyptian2-0">
<MeshID>??????</MeshID> <<<<< WHAT DO I PUT HERE????
<FrontEndMeshID/>
<MeshTextNameID>FETXT.Hat.HatEgyptian2</MeshTextNameID>
<Glasses>true</Glasses>
<Tash>true</Tash>
<Type>0</Type>
<Offsets href="WXFE.A.Hat.HatEgyptian2-1"/>
<FrontEndOffsets href="WXFE.A.Hat.HatEgyptian2-2"/>
<Lock>Lock.Hat.HatEgyptian2</Lock>
<Eyebrow>false</Eyebrow>
</WXFE_WormAttachments>
<WXFE_AttachmentOffsets id="WXFE.A.Hat.HatEgyptian2-1">
<PositionOffset x="0" y="-5" z="0"/>
<OrientationOffset x="0" y="0" z="0"/>
<ScaleOffset x="0.5" y="0.5" z="0.5"/>
</WXFE_AttachmentOffsets>
<WXFE_AttachmentOffsets id="WXFE.A.Hat.HatEgyptian2-2">
<PositionOffset x="0" y="-6.5" z="0"/>
<OrientationOffset x="0" y="0" z="0"/>
<ScaleOffset x="1.3" y="1.3" z="1.3"/>
</WXFE_AttachmentOffsets></xomObjects>
When I use the hatloader it places something like: D06_05, but I want to add stuff that the hatloader doesn't support.
Anybody know how this works???
threemoo- Standard Member
- Posts : 8
Activity Points : 13
Reputation : 2
Join date : 2010-06-13
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Worms 4 and Ultimate Mayhem tweaking mods :: 3D PC games // Tweaking that we major in :: Worms 4 mayhem :: Support
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