Worms 4 and Ultimate Mayhem tweaking mods
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Changing Weapon Names

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Changing Weapon Names Empty Changing Weapon Names

Post by Fireworm Fri Jan 29, 2010 12:06 am

To change the name of a weapon, at the end of the weapons list at the beginning of the weptweak file, after this line.

<ContainerResources href='kWeaponSuperSheep' />


you'll need to put something like this

<StringResources href='Text.WeaponNameHere' />

I'll be using bazooka for an example so I'll put

<StringResources href='Text.kWeaponBazooka' />

Now what I need to do is scroll to the end of the file. And go to the end of the supersheep weapon because that what I put it after on the list. So where I need to place the next thing will be between

</FlyingPayloadWeaponPropertiesContainer>

and

<XColorResourceDetails id='Payload.FuseTimerInitialColor'>


this is what you need to insert


<XStringResourceDetails id='Text.WeaponNameHere>
<Value>Bazooka</Value>
<Name>Text.kWeaponNameHere</Name>
<Flags>64</Flags>
</XStringResourceDetails>


Since I'm using bazooka it will be like this.


<XStringResourceDetails id='Text.kWeaponBazooka' >
<Value>Bazooka</Value>
<Name>Text.kWeaponBazooka</Name>
<Flags>64</Flags>
</XStringResourceDetails>


The value is what you need to change. I'm going to change the name to Darkness.

<Value>Darkness</Value>

So I put darkness in the value and the bazooka name in game will now appear as darkness. If you still don't get it, or want to look, here is the example weaptwk file for you. http://www.mediafire.com/?ozdmhznwt2y

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Changing Weapon Names Empty Re: Changing Weapon Names

Post by AfterWorm29 Thu Oct 14, 2010 2:13 pm

maybe should make some video about this
AfterWorm29
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Changing Weapon Names Empty Re: Changing Weapon Names

Post by Fireworm Thu Oct 14, 2010 6:38 pm

It would probably be included in the WeapTwk video if I ever make one.

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