Local.xml - DetonationFX effect problem
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Worms 4 and Ultimate Mayhem tweaking mods :: 3D PC games // Tweaking that we major in :: Worms 4 mayhem :: Support
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Local.xml - DetonationFX effect problem
Hello, I'm sorry if this problem is already solved on this forum, but i didn't find it :/ But what is the problem?
I was creating my own team weapon in Local.xml. Finally I was managed to set effects in ArielFX and DetonationFX lines. After this, I saved everything and launched my Worms 4 Mayhem, but when i used my weapon, only the ariel effect worked, detonation had normal explosion effect. I tried to use another effects, but every time explosion was deafult.
Can anyone help me? :c
I was creating my own team weapon in Local.xml. Finally I was managed to set effects in ArielFX and DetonationFX lines. After this, I saved everything and launched my Worms 4 Mayhem, but when i used my weapon, only the ariel effect worked, detonation had normal explosion effect. I tried to use another effects, but every time explosion was deafult.
Can anyone help me? :c
Masteros01- Standard Member
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Re: Local.xml - DetonationFX effect problem
Hello I can tell my discomforts of these weapons, I once tried to change weapons would local.xml knees trember, a few problem ... so changing them all the codes but do not change, this is very strange not I know how to take this forward
Re: Local.xml - DetonationFX effect problem
Can you share us the code of your weapon ? I'll take a look and see what's going wrong, if it is.
WormsS- Worms tweaker
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Age : 26
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Re: Local.xml - DetonationFX effect problem
It's ok for now, i used ariel effects of clusters to work as detonation effect, but as you want, here comes the code!
- Code:
<WeaponFactoryContainer id='DATA.LockedWeapons-23'>
<Name>myweapon2</Name>
<Type>0</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>true</FireOnGround>
<Poison>false</Poison>
<RetreatTime>10</RetreatTime>
<WormDamageRadius>6</WormDamageRadius>
<WormDamageMagnitude>6</WormDamageMagnitude>
<LandDamageRadius>1</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>1</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX></LaunchFX>
<ArielFX>WXP_PlasmaGlow</ArielFX>
<DetonationFX>LOC^WXP_AlienWarpGate</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>5</ProjectileNumClusters>
<ProjectileMaxPower>3.5</ProjectileMaxPower>
<ClusterSpread>3</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer id='DATA.LockedWeapons-24'>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>1</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>8</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>2</Push>
<FuseTime>-1</FuseTime>
<LaunchFX></LaunchFX>
<ArielFX>WXP_AlienWarpGate</ArielFX>
<DetonationFX>WXP_ExploCluster</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>1</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>1</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
Masteros01- Standard Member
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Re: Local.xml - DetonationFX effect problem
Oh ok, I understand why. You're supposed to write WXP_AlienWarpGate as DetonationFx, not LOC^WXP_AlienWarpGate. The LOC^ thing only works if you want to attach a non-moving particle as ArielFx. Tell me if it works.
WormsS- Worms tweaker
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Re: Local.xml - DetonationFX effect problem
still nothing dude, i wrote this "LOC^" because i read somewhere that it can help, i forgot to get it out from the code
Masteros01- Standard Member
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Re: Local.xml - DetonationFX effect problem
By reading the code quickly I don't see something wrong immediately, I'll test it when I'll be home. For the moment keep using an invisible fragment with WXP_AlienWarpGate as ArielFx, sorry.
WormsS- Worms tweaker
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Re: Local.xml - DetonationFX effect problem
no problem, thx for helping
Masteros01- Standard Member
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Re: Local.xml - DetonationFX effect problem
below the DetonationFx put it DetonationSfx AlienWarpGate DetonationSfx i think that was the problem
MrlawlGamesM- Worms tweaker
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Age : 23
Location : Brazil - Land of Suckers
Re: Local.xml - DetonationFX effect problem
still nothing dear friend :/
i noticed the DetonationSFX line in WeapTwk, but it seems not to work in Local file :/
i noticed the DetonationSFX line in WeapTwk, but it seems not to work in Local file :/
Masteros01- Standard Member
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Join date : 2014-07-13
Re: Local.xml - DetonationFX effect problem
will still be the problem of the LOC ... whatever share the code below to see what you have done recently in this tweak.
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