the code of the script crashes wormpot.lua why?
Worms 4 and Ultimate Mayhem tweaking mods :: 3D PC games // Tweaking that we major in :: Worms 4 mayhem :: Support
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the code of the script crashes wormpot.lua why?
--Toxic Bomb
SetData("Text.kWeaponHolyHandGrenade", "Santa bomba a mano")
local ContainerLock, Container = EditContainer("kWeaponHolyHandGrenade")
Container.DisplayName = "Text.kWeaponHolyHandGrenade"
Container.WeaponGraphicsResourceID = "Arrow"
Container.PayloadGraphicsResourceID = "Arrow"
Container.DetonationFx = "WXP_PoisonArrowPuffOut"
Container.DetonatesOnWormImpact = "true"
Container.PreDetonationSfx = ""
Container.HoldParticleFX = ""
Container.DetonationSfx = ""
Container.NumBomblets = 6
Container.ArielFx = "WXP_ExplosionG_Tail"
Container.DetonatesOnExpiry = "true"
Container.LifeTime = 12000
CloseContainer(ContainerLock)
--Toxicbomb cluster
SetData("Text.kWeaponClusterBomb", "TB_Bomblet")
local ContainerLock, Container = EditContainer("kWeaponClusterBomb")
Container.DisplayName = "kWeaponClusterBomb"
Container.Scale = 0
Container.BombletMaxConeAngle = 0.25
Container.BombletMaxSpeed = 0.325
Container.BombletMinSpeed = 0.25
Container.ArielFx = "WXP_ExplosionG_Tail"
Container.DetonationFx = "WXP_FE_BarrelPoison"
Container.DetonationSfx = "WXP_FirePunchHit"
Container.BombletWeaponName = "kWeaponClusterBomb"
CloseContainer(ContainerLock)
I do not understand what the problems are that crash the weapon and therefore do not know what the damn bug that tells me the time to zero
I mean that the timer marks endless but I do not understand what it is????
HELP ME PLS 8)
SetData("Text.kWeaponHolyHandGrenade", "Santa bomba a mano")
local ContainerLock, Container = EditContainer("kWeaponHolyHandGrenade")
Container.DisplayName = "Text.kWeaponHolyHandGrenade"
Container.WeaponGraphicsResourceID = "Arrow"
Container.PayloadGraphicsResourceID = "Arrow"
Container.DetonationFx = "WXP_PoisonArrowPuffOut"
Container.DetonatesOnWormImpact = "true"
Container.PreDetonationSfx = ""
Container.HoldParticleFX = ""
Container.DetonationSfx = ""
Container.NumBomblets = 6
Container.ArielFx = "WXP_ExplosionG_Tail"
Container.DetonatesOnExpiry = "true"
Container.LifeTime = 12000
CloseContainer(ContainerLock)
--Toxicbomb cluster
SetData("Text.kWeaponClusterBomb", "TB_Bomblet")
local ContainerLock, Container = EditContainer("kWeaponClusterBomb")
Container.DisplayName = "kWeaponClusterBomb"
Container.Scale = 0
Container.BombletMaxConeAngle = 0.25
Container.BombletMaxSpeed = 0.325
Container.BombletMinSpeed = 0.25
Container.ArielFx = "WXP_ExplosionG_Tail"
Container.DetonationFx = "WXP_FE_BarrelPoison"
Container.DetonationSfx = "WXP_FirePunchHit"
Container.BombletWeaponName = "kWeaponClusterBomb"
CloseContainer(ContainerLock)
I do not understand what the problems are that crash the weapon and therefore do not know what the damn bug that tells me the time to zero
I mean that the timer marks endless but I do not understand what it is????
HELP ME PLS 8)
Re: the code of the script crashes wormpot.lua why?
guys please me in my last one answered my topics???
I wish you would give me an answer on this topic but it's decent
I wish you would give me an answer on this topic but it's decent
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Worms 4 and Ultimate Mayhem tweaking mods :: 3D PC games // Tweaking that we major in :: Worms 4 mayhem :: Support
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