Hells' Weapons
+3
Colleman
Dzani
Snowy
7 posters
Worms 4 and Ultimate Mayhem tweaking mods :: 3D PC games // Tweaking that we major in :: Worms 4 mayhem :: Worms 4 Tweaks :: Tweaks
Page 1 of 1
Hells' Weapons
These were made by HellsGuardian and me a long time ago.
Video: https://www.youtube.com/watch?v=ZdOR6avNBqo
Annihilation
Comet Rain
SM Gun
Murk Calamity
Video: https://www.youtube.com/watch?v=ZdOR6avNBqo
Annihilation
- Code:
<Name>Annihilation</Name>
<Type>0</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>true</FireOnGround>
<Poison>false</Poison>
<RetreatTime>100000</RetreatTime>
<WormDamageRadius>1</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>-100000</FuseTime>
<CameraId>FloodCamera</CameraId>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunButt</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXP_Skulls_GasCloud</LaunchFX>
<ArielFX>WXP_Alien_ABD_Grnd_Effect</ArielFX>
<DetonationFX>WXP_Skulls_GasCloud</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>2</ProjectileNumClusters>
<ProjectileMaxPower>4</ProjectileMaxPower>
<ClusterSpread>1</ClusterSpread>
<ClusterMaxSpeed>20</ClusterMaxSpeed>
</WeaponFactoryContainer>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>10000</RetreatTime>
<WormDamageRadius>5</WormDamageRadius>
<WormDamageMagnitude>30</WormDamageMagnitude>
<LandDamageRadius>5</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXP_AlienWarpGate</LaunchFX>
<ArielFX>WXP_AlienWarpGate</ArielFX>
<DetonationFX>WXP_AlienWarpGate</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>2</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>3</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
Comet Rain
- Code:
<Name>Comet Rain</Name>
<Type>0</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>1</RetreatTime>
<WormDamageRadius>0</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.RevolverGunBody</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunBarrel</GraphicalResourceID>
<GraphicalResourceID>Factory.TankGunButt</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunSight1</GraphicalResourceID>
<GraphicalLocatorID>REVOLVER_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXPF_GreenGlowBigBang</LaunchFX>
<ArielFX>WXP_HomingMissileGlow</ArielFX>
<DetonationFX>WXP_ExplosionX_Med</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>40</ProjectileNumClusters>
<ProjectileMaxPower>3.5</ProjectileMaxPower>
<ClusterSpread>4</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>1</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>80</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>10</Push>
<FuseTime>-1</FuseTime>
<LaunchFX></LaunchFX>
<ArielFX>WXP_HomingMissileGlow</ArielFX>
<DetonationFX>WXP_ExploCluster</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>10</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
SM Gun
- Code:
<Name>SM Gun</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>true</FireOnGround>
<Poison>false</Poison>
<RetreatTime>10</RetreatTime>
<WormDamageRadius>12</WormDamageRadius>
<WormDamageMagnitude>75</WormDamageMagnitude>
<LandDamageRadius>6</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>4</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXP_AlienWarpGate</LaunchFX>
<ArielFX>WXP_AlienWarpGate</ArielFX>
<DetonationFX>WXP_AlienWarpGate</DetonationFX>
<PayloadResourceId>0</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>10</ProjectileNumClusters>
<ProjectileMaxPower>3</ProjectileMaxPower>
<ClusterSpread>0</ClusterSpread>
<ClusterMaxSpeed>1</ClusterMaxSpeed>
<Name></Name>
<Type>1</Type>
<Detonate>3</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>4</WormDamageRadius>
<WormDamageMagnitude>75</WormDamageMagnitude>
<LandDamageRadius>3</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>3</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXP_AlienWarpGate</LaunchFX>
<ArielFX>WXP_AlienWarpGate</ArielFX>
<DetonationFX>WXP_AlienWarpGate</DetonationFX>
<PayloadResourceId>28</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>2</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
Murk Calamity
- Code:
<Name>Murk Calamity</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<DetonatesOnFirePress>true</DetonatesOnFirePress>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>9</WormDamageRadius>
<WormDamageMagnitude>9</WormDamageMagnitude>
<LandDamageRadius>9</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.BlasterGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunSight1</GraphicalResourceID>
<GraphicalLocatorID>BLASTER_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_GUN_barrel_root_locato r</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_GUN_butt_root_locato r</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_GUN_sight_root_locator </GraphicalLocatorID>
<LaunchFX>WXP_StormCloud</LaunchFX>
<ArielFX>WXP_StormCloud</ArielFX>
<DetonationFX>WXPA_Night</DetonationFX>
<PayloadResourceId>54</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>18</ProjectileNumClusters>
<ProjectileMaxPower>3</ProjectileMaxPower>
<ClusterSpread>0.3</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>true</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>9</WormDamageRadius>
<WormDamageMagnitude>9</WormDamageMagnitude>
<LandDamageRadius>9</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>4</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXPA_Night</LaunchFX>
<ArielFX>WXP_StormCloud</ArielFX>
<DetonationFX>WXP_StormCloud</DetonationFX>
<PayloadResourceId>54</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>0.5</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
Re: Hells' Weapons
Great weapons Snowy I didn't know you participated too. Thanks for sharing.
I just noticed
so <LaunchFX> actually is able to store effects.
I just noticed
- Code:
<LaunchFX>WXPA_Night</LaunchFX>
<LaunchFX>WXP_AlienWarpGate</LaunchFX>
<LaunchFX>WXPF_GreenGlowBigBang</LaunchFX>
<LaunchFX>WXP_Skulls_GasCloud</LaunchFX>
so <LaunchFX> actually is able to store effects.
Re: Hells' Weapons
Yes i do:) haha and I was reading a post on the official forums, and Kilburn said that LaunchFx and DetonationFx never did anything on team weapons. :/
Re: Hells' Weapons
I just picked your SM weapon code and did some quick experiment with particle effects, actually colors. I haven't been doing this for a long time. And yeah, it came out pretty funny Take a look
Re: Hells' Weapons
Hahaha nice! not only did you obliterate the entire map, but you did it with a colorful "touch".... haha 10/10!
Re: Hells' Weapons
Hello, i am new here,
how can i add this weapons?? Shall i copy the code in the local.xml or what? Sry when i ask
how can i add this weapons?? Shall i copy the code in the local.xml or what? Sry when i ask
Colleman- Standard Member
- Posts : 1
Activity Points : 1
Reputation : 0
Join date : 2011-02-26
Re: Hells' Weapons
Yeah, it should be copied to local.xml but not anywhere. There is tutorial for that somewhere around the site, but anyway I'll try to show you in next few days here.
Re: Hells' Weapons
If you want the weapon to Detonate on mouse click , simply set num 2 in between >< Symbols
hey guys i discovered another cool thing long time ago if you want to place objects (like burger,skull,morning star) to weapon or the clusters open the game go to the weapons factory and choose the weapon type >grenade< then open the objects list and then count from the >TOP< of the list until you find your object but if you set the number of your object you won't see the object that you wanted ,
Solution: simply add 2 to the object number , for example: you will find the morning star num is 34 but if placed it in between >< symbols you wont see the right object that you wanted just add 2 to the object's number so the morning star id is 36 , That's All
dzani can you tell me how you made the colors ?
hey guys i discovered another cool thing long time ago if you want to place objects (like burger,skull,morning star) to weapon or the clusters open the game go to the weapons factory and choose the weapon type >grenade< then open the objects list and then count from the >TOP< of the list until you find your object but if you set the number of your object you won't see the object that you wanted ,
Solution: simply add 2 to the object number , for example: you will find the morning star num is 34 but if placed it in
dzani can you tell me how you made the colors ?
No Fear- Worms tweaker
- Posts : 76
Activity Points : 115
Reputation : 13
Join date : 2010-09-24
How to insert weapons???
HELP!!!
How to insert weapons to worms 4?
I tried to insert weapons there, where the bazooka or grenade is, but the game crashed at the end of loading!!!
I wanted to insert this:
How to insert weapons to worms 4?
I tried to insert weapons there, where the bazooka or grenade is, but the game crashed at the end of loading!!!
I wanted to insert this:
- Code:
<Name>Comet Rain</Name>
<Type>0</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>1</RetreatTime>
<WormDamageRadius>0</WormDamageRadius>
<WormDamageMagnitude>0</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.RevolverGunBody</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunBarrel</GraphicalResourceID>
<GraphicalResourceID>Factory.TankGunButt</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunSight1</GraphicalResourceID>
<GraphicalLocatorID>REVOLVER_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>REVOLVER_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXPF_GreenGlowBigBang</LaunchFX>
<ArielFX>WXP_HomingMissileGlow</ArielFX>
<DetonationFX>WXP_ExplosionX_Med</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>40</ProjectileNumClusters>
<ProjectileMaxPower>3.5</ProjectileMaxPower>
<ClusterSpread>4</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
<WeaponFactoryContainer>
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>1</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>80</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>10</Push>
<FuseTime>-1</FuseTime>
<LaunchFX></LaunchFX>
<ArielFX>WXP_HomingMissileGlow</ArielFX>
<DetonationFX>WXP_ExploCluster</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>10</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
kubinator- Standard Member
- Posts : 4
Activity Points : 4
Reputation : 0
Join date : 2011-03-01
Re: Hells' Weapons
kubinator wrote:HELP!!!
How to insert weapons to worms 4?
I tried to insert weapons there, where the bazooka or grenade is, but the game crashed at the end of loading!!!
You need local.xml I prefer just replacing a given weapon just with filling other words in. You will find the right place to insert it, if your will press Ctrl+F and search for "HomingAvoidLand" (because there are more places where "Name" stands) then you know where to replace.
napVpan- Standard Member
- Posts : 45
Activity Points : 52
Reputation : 0
Join date : 2011-01-29
Age : 30
Location : Germany
Re: Hells' Weapons
where should i copy this code???
can you all teach me how to insert this code....
plz.. :?: :?: :?:
can you all teach me how to insert this code....
plz.. :?: :?: :?:
Amin- Standard Member
- Posts : 11
Activity Points : 14
Reputation : 0
Join date : 2011-07-10
Age : 29
Location : Malaysia
Similar topics
» CRAZY! Team weapons
» New Weapons models by TheKingDragonFire
» New weapons 2015
» Make Weapons!But How???
» weapons tweak
» New Weapons models by TheKingDragonFire
» New weapons 2015
» Make Weapons!But How???
» weapons tweak
Worms 4 and Ultimate Mayhem tweaking mods :: 3D PC games // Tweaking that we major in :: Worms 4 mayhem :: Worms 4 Tweaks :: Tweaks
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|